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Scarlet nexus developers
Scarlet nexus developers






  1. SCARLET NEXUS DEVELOPERS SERIES
  2. SCARLET NEXUS DEVELOPERS FREE

Sometimes I had been tasked to create them separately, but since I felt the setting of the characters and the world in which they take place are all related to the “world perspective”, I ended up creating them all together.

scarlet nexus developers

But what I had done was to try to create the main character, the final boss, and the world perspective, including its “history” and “future”, simultaneously based on the particular orders I received at that time. I often get asked questions that revolve around where I started when I created the game, and how did I create certain things in the game, but they’re actually tough to answer. Think of it as I’m slicing a piece from the universe’s long history and using that particular piece as the main story that is now enjoyed by our players. In addition, I had a rough idea of what the future might look like after the game has been cleared, and thus constructed the entire world to lead to that. I then worked on incorporating the game elements, such as psionic battles, the various ways to defeat the Others, as well as the fundamental purpose of the battles, while ensuring that the world was constructed based on its history.

scarlet nexus developers

Once I had a rough idea of the protagonist and enemies, the next step was to create a rough overall world perspective as the game’s core. In the pre-stories, I had also concluded that I didn’t want the “final boss” to be one of the Others, so I searched for another potential enemy that could pose the said threat to the protagonist. I then constructed what will be the “final boss” that poses a threat obstructing this goal. As such, I started out with the protagonists in this game.Īs I had set the protagonist’s ultimate goal to be “keeping the peace of the world”, it rationally translates into the extermination of the Others who turn the gears and inner workings of the game’s universe. There are two protagonists in Scarlet Nexus, and we wanted the fights and hostility between them to be an obstacle to their aforementioned goals. With that, the story is imagined, and is typically created from the axis of the “protagonist” and the “final boss”. Miyajima: I created the enemy characters because the protagonists of a game need to have a goal, and to achieve that goal, there is always an opponent they need to defeat. So how did the whole story idea and its structure come to light? It reminds me of Tales of Xillia as each route in Scarlet Nexus is more varied in its content. One thing that stood out to me with Scarlet Nexus is the dual perspective storytelling.

SCARLET NEXUS DEVELOPERS SERIES

A veteran of the Tales Series who also did the screenplay for several episodes of the Fate/Zero anime, we asked her to tell more about how she came up with the game’s unique dual perspective narrative with the game jumping between the stories of protagonists Yuito and Kasane. Our next question was for the game’s scenario writer Takumi Miyajima.

SCARLET NEXUS DEVELOPERS FREE

However, the devs had always told me to “feel free to do whatever I want with the design”, so that I don’t feel largely limited while creating them.

scarlet nexus developers

Also, as the Others have specific movements and backgrounds, there are definitely some limitations on how they could be designed.

scarlet nexus developers

Ochiai’s sense of “beauty and ugliness” is very similar to mine. I believe that the reason why the Others, which exhibited the purity of my creativity as it was, were able to “coexist” with the ‘Scarlet Nexus’ world settings is that the art director Mr. However, as simply having them attack mindlessly would be dull, and I needed to design them to be fun to be fought in-game, I added “absurdity” and unique habits to all of them as a counterpoint to their “frightening” nature. Follow As they are cruel brain-craving monsters that are impossible for humans to communicate with or tell what they are thinking, I designed the Others to be lacking in emotions and thoughtless.








Scarlet nexus developers